AI Insights · Timothy · April 2023
Top 5 io Games Performance on Unified Platform in Europe Q1 2023
In Q1 2023, the top 5 io games in Europe showed varied performance in terms of downloads, revenue, and active users. Sensor Tower data provides detailed insights into these trends.
During the first quarter of 2023, the top 5 io games in Europe demonstrated diverse performance metrics across unified platforms, which include both iOS and Android. Let's delve into the specifics for each game based on Sensor Tower data.
Snake.io - Fun Online Snake from Kooapps experienced a steady performance in weekly downloads, starting at around 688K at the end of December and gradually declining to approximately 420K by the end of March. Weekly revenue saw fluctuations, with a peak of $2.9K in the first week of January and a dip to about $1.9K later in the month, before stabilizing around $2.5K towards the end of the quarter. The game's weekly active users remained robust, averaging around 3.9M throughout the quarter.
Paper.io 2 by Voodoo showed a downward trend in weekly downloads, starting from 447K at the end of December and decreasing to about 265K by the end of March. Weekly revenue also saw a decline, beginning at $2.9K and tapering off to approximately $1.5K by the end of the quarter. The weekly active users mirrored this pattern, starting at 1.2M and dropping to around 917K by the end of March.
Hole.io, another title from Voodoo, experienced fluctuations in weekly downloads, peaking at 379K at the end of December and dropping to 203K by the end of March. Weekly revenue varied, starting at $3.2K, rising to a peak of $4.9K in late January, and then stabilizing around $3.6K towards the end of the quarter. The game's weekly active users saw a gradual decline from 1.7M to approximately 1.3M.
slither.io from Lowtech Studios LLC had a steady start with 217K downloads at the end of December, but this number fell to about 106K by the end of March. Weekly revenue remained relatively low, fluctuating around $100 and peaking at $387 in the last week of March. The game's weekly active users started at 1.9M and decreased to around 1.3M by the end of the quarter.
State.io - Conquer the World from AI Games FZ had consistent weekly downloads, starting at 168K at the end of December and ending at approximately 139K by the end of March. Weekly revenue showed a slight increase, peaking at $2K in the week of February 20. The game's weekly active users remained relatively stable, averaging around 420K throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.